A Collection of Five Things
by danhon
Here are a bunch of people who have followed on from Alice’s “Five Things I’m Thinking Right Now”:
- Alice Taylor / Wonderlandblog: Android, Facebook games, the next games explosion, romance/love as a genre and finally getting a PlayStation 3
- Kim Pallister / …on pampers, programming & pitching manure: funding models, growth, graphics, social and the phone in gaming
- Dan Hon: peak game, boys in game design, location-based games, the new publishers and Android
- Matt Locke / Test.org.uk: attention, the next 30%, recession culture, the underground olympics and games getting boring
- Ian Betteridge / Technovia: simplified computing, iPad battery life, always-on versus speed, real names and hobbyists losing control
- Ben Hammersley: post-digital geopolitics, luxury consumers measured, low-mass high information living (I like this one!), energy management and breaking the concept of the page
- Hilary Perkins / Cowbite: public spaces, real world as platform, unsolved problems, social utilities, Yorkshire puddings and manners
- David Thomson: games funding, Android isn’t ‘better’, the games industry learning from other media/entertainment genres, Nintendo and profit/revenue entitlement
- Leigh Caldwell / Knowing and Making: tv, sleep, beer, Family Guy and regular blog posting (I don’t think Leigh’s got the hang of this, really)
- Toby Barnes / Chromaroma: iPad boardgames, psychogeography as games, the physical, event-based games, the emotional, simple web
- Matt Edgar: paper, situated stories, frozen content, listening and constant change in service design
- David Hayward / Pixel-Lab: game heritage, peak game, the longevity of indie, card games and real things
- James Wallis / Spaaace / Cope: games, games, games, sex and games (I suspect James is trying to be funny)
- Craig Grannell / Revert to Saved: taking a step back from technology, gaming is mainstream, the law and media, multitasking re-envisioned in iOS, the seduction of digital storage
- Christopher Phin: the limitless capacity of software, magazines, work patterns, writing and typography and knee-jerking smart-arses
- iamseb: platform independent apps, games going mainstream, interpreted/procedural content, driving, copyright reform
- Minkette: loneliness in the age of digital relationships, synaethesia, girls boys and equalism, new world order and getting excited and making things
- Chris Heathcote/antimega: real-time advertising, soundscapes, digital outdoor and the death of hyperlocal, moving and shoelaces
- Hugh Garry: youth cultural revolution, enabling and curating at the BBC, guilt and profit, facial recognition for checking in, and ‘the most important camera is the one in your pocket’
- Duncan Gough/Made by Many: the opposite of Foursquare, the half-life of hardware, physical things, responsible gambling, internet as a delivery mechanism and, upping the game, health apps
- Gareth Langley/Stardotstar: Cross Creative, briefing the problem, timing, interface design and children’s stories
- Leila Johnston/Enemy of Chaos: 24, Ted Chiang, the middle class and comedy, improv and games and production
- Tom Armitage/infovore: games literacy, asymmetric systems and games, text adventures and interactive fiction, a history of music through preset sounds and driving
Any more?