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"we must learn to differentiate sociable applications from sociopathic applications: applications that use people’s sociability to control those people, and to satisfy their owners’ needs." Farmville is sociopathic.
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Milo in "not a real boy" shocker
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On developing story at the same time as gameplay: "Like with any game there are a lot of gameplay experiments you have to do first, and we try to keep up with that and think about, “Okay, if this element is in there, what does this do to the story? Can we wrap this around the story?”"
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"1981-1985 – Work progresses on the “Portal” project. Several high ranking Fatah personnel choke to death on lamb chunks despite the intervention of their bodyguards."
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The GameInformer Portal 2 issue/hub thing