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Ding! Gratz, blech
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This is fricking awesome
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Lots of good stuff here
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Graphic novel motion graphics/animation test
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produced the graphics/motion graphics for Britain from Above
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This is like a much cuter version of The Happening, or The Day After Tomorrow. I wonder if the acorn killers are in league with the bee killers.
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Piers is non-committal on the TED Associate Membership: "TED Associate Memberships cost $995.00 annually, and include all of the benefits of the free TED.com membership, plus: A password-protected, single-computer, live web stream of the TED conference in Long Beach, California (upcoming: February 3-7, 2009) and a noncommercial license that lets you share that webcast with up to ten viewers in the same room." Now, far be it for me to be a commie beard-stroking lefty, but what's up with the non-com licence to view with 10 other people in the same room?
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PSFK is running one of their Good Ideas Salons in London – 30 January, with awesome speakers (amongst them Matt Jones and Jeremy Ettinghausen)
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OK, so it wasn't The Barbarian Group, it was New Angle that created the motion graphics/animation showing at the Royal Observatory. Still awesome though.
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… unfortunately the RSS feed reader wasn't escaping HTML properly
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We played this on our day out at the Royal Observatory. It was fun.
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But we saw this over 15 years ago in Star Trek: The Next Generation.
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Dmitri Williams a Nick Yee b Scott E. Caplan c
"Online games have exploded in popularity, but for many researchers access to players has been difficult. The study reported here is the first to collect a combination of survey and behavioral data with the cooperation of a major virtual world operator. In the current study, 7,000 players of the massively multiplayer online game (MMO) EverQuest 2 were surveyed about their offline characteristics, their motivations and their physical and mental health. These self-report data were then combined with data on participants' actual in-game play behaviors, as collected by the game operator. Most of the results defy common stereotypes in surprising and interesting ways and have implications for communication theory and for future investigations of games." – Oi, Lee, here's your paper