Extenuating Circumstances

is a weblog by Dan Hon

Category: gaming

Fable 3: Story, Game and Simulation

Fable 3: Story, Game and Simulation Peter Molyneux (Side note: Fable scripted in Lua) Right, yes. Because of traffic, i Was a bit late and relied upon my sat nav a little bit too mucha nd went a little bit mad for a second but there you go. I’m going to be talking no real […]

How to get great drama and performances in video games

How to get great drama and performances in video games Georg Backer – Lionhead Studios Welcome – thanks for taking the time. First a few things about me. Audio producer at Lionhead Studios – look after voiceover and audio production. Complete audio coverage in our games. But also because we’ve got the drama properly sorted […]

User Research: Turning Design Vision into Player Reality

User Research: Turning Design Vision into Player Reality Jerome Hagen, Microsoft Game Studios So thanks for coming – I work at MGS, we have a games user research group there that’s been in existence for the past 12 years, and I’ve been there for as long in various roles and we have around 40 total […]

Creative Game Development – How We Do It At BioWare

Creative Game Development – How We Do It At BioWare Dr. Greg Zeschuk, General Manager, BioWare Austin and Co-Founder, BioWare There were supposed to be two of us, Ray and I present together. I’m not sure wh there’s a picture of Willie Nelson behind him, but he’s playing poker right now at the WSOP and […]

Gamification: How Games Are Everywhere

Gamification * 3 David Helgason, CEO Unity Technologies One of the founders of Unity Technologies. Got asked here in the Spring to talk about Gamification. The problem is that in the programme for this conference, the subject is this : games are leading the charge on mobile, web, TV and invading social network platforms (in […]

Brand New: Recreating Call of Duty: Zombies on iPhone

Brand New: Recreating Call of Duty: Zombies on iPhone Russell Clarke, Call of Duty: Zombies Some background: Ideaworks Game Studio. Founded in 1998. In Bayswater, London, ideaworks3D, cross-paltform mobile games and technology, split in 2004 to studio division and labs supporting Airplay. IGS starting developing for iPhone in 2008, then several hit titles involving Zombies. […]

Mobile becomes Console

Mobile becomes console Michael Schade, CEO and o-Founder Fishlabs Changed the title – Epic’s Mark Rein said that mobile phones will be the console of the future. Well that’s pretty good to start with. Before I start, a bit about us. Founded 2004, 35 people working in Hamburg working on j2ME, etc, but now Symbian, […]

Games as a Service – Do you really know what it means?

Games as a Service – Do you really know what it means? Thomas Bidaux Hello – so I’ll go fast because there’s lots of things to talk about and hopefully some time at the end for Q&A. Who am I? I’m Thomas Bidaux – I used to work for France Telecom (goa.com), then I worked […]

An Explorer’s Guide to Publishing on Facebook and Other Digital Platforms

An Explorer’s Guide to Publishing on Facebook and Other Digital Platforms Patrick O’Luanaigh, nDreams What the ?!@* is publishing? What we’ve done Facebook, Home and other platforms Money Spreading the word The joy of spreadsheets The explorer’s rulebook Also: innovative revenue streams So what’s publishing? Everyone has a different definition. It’s a group of functions. […]

5 Things Big Publishers Don’t Understand About Small Games

5 Things Big Publishers Don’t Understand About Small Games Sean Murray, Hello Games I’m Sean Murray, one quarter of Hello Games. We’re a tiny studio. Four friends. A young startup, we’ve just released a game called Joe Danger on PSN. We’re bedroom developers and bedroom publishers. We published our game as well as developed it. […]