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	<title>Extenuating Circumstances &#187; cell</title>
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		<title>PS3 leading cross-platform software development</title>
		<link>http://danhon.com/2007/05/23/ps3-leading-cross-platform-software-development/</link>
		<comments>http://danhon.com/2007/05/23/ps3-leading-cross-platform-software-development/#comments</comments>
		<pubDate>Wed, 23 May 2007 20:13:30 +0000</pubDate>
		<dc:creator>danhon</dc:creator>
				<category><![CDATA[burnout]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[criterion]]></category>
		<category><![CDATA[crossplatform]]></category>
		<category><![CDATA[destructoid]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[devilmaycry]]></category>
		<category><![CDATA[emotionengine]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[haze]]></category>
		<category><![CDATA[imperial]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[robparr]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://danhon.com/2007/05/23/ps3-leading-cross-platform-software-development/</guid>
		<description><![CDATA[So Destructoid&#8217;s picked up on a trend that what Haze and Devil May Cry are both leading development for cross-platform on the PS3. I have to say that this jibes with a talk given by Richard Parr at Imperial College&#8217;s GaME 07 event. Unfortunately, I didn&#8217;t take full notes, but Parr said that with Burnout [...]]]></description>
			<content:encoded><![CDATA[<p>So Destructoid&#8217;s picked up on a <a href="http://www.destructoid.com/ps3-leading-cross-platform-software-development-haze-and-devil-may-cry-say-yes-31706.phtml">trend</a> that what Haze and Devil May Cry are both leading development for cross-platform on the PS3. </p>
<p>I have to say that this jibes with a talk given by <a href="http://www.doc.ic.ac.uk/game/speakers.php#parr">Richard Parr</a> at <a href="http://www.doc.ic.ac.uk/game/">Imperial College&#8217;s GaME 07 event</a>. Unfortunately, I didn&#8217;t take full notes, but Parr said that with <a href="http://www.ea.com/burnout/paradise/">Burnout Paradise</a>, <a href="http://www.criteriongames.com/">Criterion Games</a> are leading cross-platform development on the PS3, too.</p>
<p>Rob mentioned that one of the techniques he&#8217;s developed at Criterion has been picking a platform to lead on: with earlier titles in the Burnout series, that&#8217;s been the PS2 &#8211; working to both the advantages (he&#8217;s happy with the vector processes that the PS2&#8242;s got, for example), and also the disadvantages &#8211; limited RAM, for one. Again, they&#8217;re repeating this process with Burnout Paradise &#8211; they&#8217;re leading with the PS3 (and seem to be quite happy with the Cell) &#8211; which they&#8217;re treating as the more &#8220;difficult&#8221; platform, I think, and then it should be easier for them to port to the &#8217;360.</p>
<p>There&#8217;s more on this in a comprehensive <a href="http://www.gamasutra.com/php-bin/news_index.php?story=14056">Gamasutra writeup</a> of Rob&#8217;s talk.</p>
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