Extenuating Circumstances

is a weblog by Dan Hon

Gamification: How Games Are Everywhere

Gamification * 3 David Helgason, CEO Unity Technologies One of the founders of Unity Technologies. Got asked here in the Spring to talk about Gamification. The problem is that in the programme for this conference, the subject is this : games are leading the charge on mobile, web, TV and invading social network platforms (in […]

Brand New: Recreating Call of Duty: Zombies on iPhone

Brand New: Recreating Call of Duty: Zombies on iPhone Russell Clarke, Call of Duty: Zombies Some background: Ideaworks Game Studio. Founded in 1998. In Bayswater, London, ideaworks3D, cross-paltform mobile games and technology, split in 2004 to studio division and labs supporting Airplay. IGS starting developing for iPhone in 2008, then several hit titles involving Zombies. […]

Mobile becomes Console

Mobile becomes console Michael Schade, CEO and o-Founder Fishlabs Changed the title – Epic’s Mark Rein said that mobile phones will be the console of the future. Well that’s pretty good to start with. Before I start, a bit about us. Founded 2004, 35 people working in Hamburg working on j2ME, etc, but now Symbian, […]

Games as a Service – Do you really know what it means?

Games as a Service – Do you really know what it means? Thomas Bidaux Hello – so I’ll go fast because there’s lots of things to talk about and hopefully some time at the end for Q&A. Who am I? I’m Thomas Bidaux – I used to work for France Telecom (goa.com), then I worked […]

An Explorer’s Guide to Publishing on Facebook and Other Digital Platforms

An Explorer’s Guide to Publishing on Facebook and Other Digital Platforms Patrick O’Luanaigh, nDreams What the ?!@* is publishing? What we’ve done Facebook, Home and other platforms Money Spreading the word The joy of spreadsheets The explorer’s rulebook Also: innovative revenue streams So what’s publishing? Everyone has a different definition. It’s a group of functions. […]

5 Things Big Publishers Don’t Understand About Small Games

5 Things Big Publishers Don’t Understand About Small Games Sean Murray, Hello Games I’m Sean Murray, one quarter of Hello Games. We’re a tiny studio. Four friends. A young startup, we’ve just released a game called Joe Danger on PSN. We’re bedroom developers and bedroom publishers. We published our game as well as developed it. […]

links for 2010-07-13

GameSetWatch – Nike Promotes Shoes With Digital Pinball Machines Huh. (tags: nike writethefuture spain pinball digital gaming games) …on pampers, programming & pitching manure: 5 Things I'm Thinking Right Now Kim follows Alice's "5 things I'm thinking…" meme (tags: kimpallister gaming business entrepreneur vc trends videogames) Google Secretly Invested $100+ Million In Zynga, Preparing To […]

Traditional Games Breaking into Social Networks

Traditional Games Breaking into Social Networks A View from the Frontline Develop Evolve – Keynote Louis Castle, CEO InstantAction Going to talk a little about traditional gaming: complicated games that cost a lot of money, and how we make money off those games since we’re heading for disaster in the retail space. Going to talk […]