links for 2008-12-01
-
Collaborative storytelling geared around shooting video
-
"Your avatar is an old lady who walks through a peaceful graveyard (soundscape à la Endless Forest). That's it. That's the core game design."
-
-
"You know what’s really scary about mainstream development? Sometimes you have to wait 2+ years to find out if you were wrong about an idea. The tech and content requirements of a design element take so long to come online, in the worst cases you’re committed to the idea even if the end result is highly flawed." – what triple A game devs get out of working on indie games in their downtime.
-
Purity blog/news
-
Gloriously lo-fi FPS
-
Digipen game. (Clue: Portal came out of Digipen, I think).
-
Rudolf Kremers and Alex May's IGF 2009 entry which hits a stupendous number of geek buttons
-
2009 IGF procedural/forensic science game that's video heavy. Looks a bit like the multimedia revolution of the 90s.
-
Awesome :)
-
Broken Sword 2.5 – IGF entry, fan-sequel
-
Come to think of it, WARP sounds a bit like Apple's OpenGL LLVM stack. Am I right?
There are no comments yet. You could be the first!
No Comments Yet