links for 2008-11-18
-
"One such project is the “visible sound sewing machine”. It’s a prototype of a device that would make sound visible and physical by sewing waveforms onto fabric." – OMG. All kinds of awesome.
-
"I've been conducting an experiment on The Industry Standard since late October. After each story that I write, I add a short block of text that identifies all of the sources I used to conduct research"
-
This is all kinds of google maps awesome
-
-
"A Dickens- or Fitzgerald-inspired game, properly handled, could yield amazing results — and what about taking inspiration from an original video game work like Braid? This sort of thing is usually relegated to the Experimental Gameplay Sessions panel at GDC, but these sorts of games should actually be made." – sigh. Mwah, mwah, mwah.
-
-
Awesome. We're working on this.
-
"So how do we apply this to the creation of an Alternate Reality Game? I think we begin by treating the internet sense as one of the five. And like the other senses, it must be used in conjunction with each of the others in order to build a true picture." Now this is good – "treating the internet sense as one of the five"
-
Sigh. The internet isn't augmented reality or virtual worlds, either.
-
This is an absolutely terrible piece of advice: "Reveal the story narrative over time using obscure clues and messages that will require player interaction to decipher the scenes." Otherwise though, there's good production advice in there, but the big thing that's missing is that an ARG includes – or should include – a game. And games are supposed to be fun.
-
"Why does this game get its hooks into my brain so effectively? Why does it feel so much more visceral? I think it's because Mirror's Edge is the first game to hack your proprioception." Thompson on Mirror's Edge
There are no comments yet. You could be the first!
No Comments Yet